WorldMap Shopping Buy Land Community Help Building and Texturing Forum Community Help Answers Forums Blogs Knowledge Base Forums : Creation Forum : Building and Texturing Forum : Ctrl-Alt-T not showing invisible If either of these options are on, // they will have their usual effects, causing the invisiprim to be seen // even though the special effects of hiding alpha textures continues. If that's what you mean, you're right. Try selecting Highlight Transparent through the menus (Advanced->Highlighting and Visibility->Highlight Transparent)From what I'm seeing in the directory structure it looks like to me Firestorm and V3 are completely independent, settings in this contact form
see picture OptionsSort By NameSort By DateAscendingDescendingDownload AllAttachments invisi prim.jpg 146 kB 12/Sep/11, 08:29 PM +0200 Issue Links is duplicated by FIRE-7720 Invisiprim Script Fix Closed FIRE-10988 Advanced Lighting Mode causing then what Valerie said. Heck, sometimes half the building doesn't rez. Hide Permalink Melissa Yeuxdoux added a comment - 14/Sep/11, 07:43 AM +0200 I've seen this problem-for me, whether the desired effect happens or not depends on the POVas you pan around
and the drag a selection border around the area where you assume it it. Report Inappropriate Content Message 7 of 12 (772 Views) Reply sunshine Juneberry Honored Resident Posts: 91 Re: Invisible Prim Bug is getting worse Options Mark as New Bookmark Subscribe Subscribe It seems odd to me that both Firestorm and Viewer 3 are both doing it. Could this have something to do with it or maybe another preference setting?
llSetPrimitiveParams([ // Turn off bump mapping and shiny. Otherwise, register and sign in. Showing results for Search instead for Do you mean Reply Topic Options Subscribe to RSS Feed Mark Topic as New Mark Topic as Read Float this Topic to the Top Bookmark My solutions to invisible prims are: -to SCULPT them to fit the object, only 0.01m bigger on every axes, (creators) -do not buy nomod shoes (I try not to ever buy
Showing results for Search instead for Do you mean Question Options Subscribe to RSS Feed Mark Question as New Mark Question as Read Bookmark Subscribe Email to a Friend Printer Friendly Not as dumb as I look Report Inappropriate Content (569 Views) Comments (0) Permalink 3 Kudos You must be a registered user to add a comment. Report Inappropriate Content Message 6 of 6 (719 Views) Reply « Message Listing « Previous Topic Next Topic » Reply AffiliateProgram Second LifeMarketplace Second LifeBlogs Second Life Developers Destination Guide My mind is like a sieve these days.
Finding the emitter will be impossible. Post a Comment valerie Inshan Senior Helper Posts: 16,101 Registered: 07-12-2010 Answered Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Print Email to a Friend Report Inappropriate Content on Reply Topic Options Subscribe to RSS Feed Mark Topic as New Mark Topic as Read Float this Topic to the Top Bookmark Printer Friendly Page « View Topics « Previous Topic Sign In Register Community Guidelines Second Life WhatIsSecondLife?
If you disable basic shaders, do the invisiprims look correct then? https://community.secondlife.com/t5/Second-Life-Server/Invisible-Prim-Bug-is-getting-worse/td-p/1990893 Report Inappropriate Content (3,799 Views) Comments (0) Permalink 1 Kudo You must be a registered user to add a comment. If you've already registered, sign in. We set it on // all sides, but there is nothing stopping you setting it only on certain faces. // We also set repeat, offset and rotation to zero.
Topology Thread (Mesh)Rigging Thread (Mesh)co² creative elements (c) / amok prod. (c) - in SL since May 2007 Report Inappropriate Content (1,375 Views) Comments (1) Permalink 4 Kudos View More Comments weblink This used to work, although I rarely use it. It has always been a case of don't see the mesh item they are wearing? The script is only // required in order to set the texture; it does not need to stay in the prim for the // invisiprim's special effects to continue.
If anybody knows how to delete these type of objects your help would be appreciated as I do not want to delete the whole parcel and start from scratch. The only way I know to find them is to work out where you think they are and then try to edit them by pressing CTRL 3 and clicking hopefully, and Not as dumb as I look Report Inappropriate Content Message 10 of 10 (6,425 Views) « Message Listing « Previous Topic Next Topic » Reply AffiliateProgram Second LifeMarketplace Second LifeBlogs http://qrwsoftware.com/second-life/second-life-hud-buttons-not-working.html Invisiprims are affected by the shiny, bumpmapping and transparency settings.
WorldMap Shopping Buy Land Community Help Building Community Help Answers Forums Blogs Knowledge Base Archive : Forum Archive : Second Life Forums : Building : Invisible Prim deletion The invisiprim becomes more opaque as shininess is increased, however it still hides alpha textures seen through it. If you go to Avatar -> Preferences -> Graphics -> Rendering & play with the alpha mask rendering settings, any improvement?
The estate manager came and he was able to highlight it and return it to me using Ctrl-Alt-T. Thank youCazza Faith. PRIM_TEXGEN, ALL_SIDES, PRIM_TEXGEN_DEFAULT, // Now we set the actual texture, which makes this an invisiprim. My avie's meshdress didn't rez for me last night...
Its a tiny "fix" to enable invisiprims again but it has nasty consequences - which is the reason LL deliberately disabled them rendering. That will leave you with just the emitter to look for. llRemoveInventory(llGetScriptName()); } } For coders who wish to understand how this works, the same code as above is reproduced below, thoroughly commented to show what the code is doing. http://qrwsoftware.com/second-life/second-life-huds-not-working.html Report Inappropriate Content Message 5 of 6 (743 Views) Reply Knutz Scorpio Member Posts: 364 0 Kudos Re: Ctrl-Alt-T not showing invisible prims [Edited] Options Mark as New Bookmark Subscribe
Showing results for Search instead for Do you mean Reply Topic Options Subscribe to RSS Feed Mark Topic as New Mark Topic as Read Float this Topic to the Top Bookmark Report Inappropriate Content Message 5 of 12 (877 Views) Reply dd Temin Member Posts: 214 Re: Invisible Prim Bug is getting worse Options Mark as New Bookmark Subscribe Subscribe to This page has been accessed 56,355 times. Then just hit the Delete key on your keyboard.
before you highlight transparent things, HIDE the particles by typing CTRL + Alt + Shift + =. If a shop does not say if stuff is mesh or not, I will generally not take the chance it might be. It's annoying me, too -- there's a product I daren't ' release, I don't think, until it's fixed. Prims with an invisitexture are not highlighted through the Highlight Transparent feature of the viewer (located in the View menu).
You can see the outlines, even if the objects that are invisible, or inside other objects, or underground. If so, then highlighting transparent objects with CTRL + Alt + T will frustrate you. newview/lldrawpoolbump.cpp in "LLDrawPoolInvisible::renderDeferred" change #if 0 to #if 1 in line 1593-ish (too lazy to check exact line ) Kitty tested this though and found that the invisiprims then badly messed Not as dumb as I look Report Inappropriate Content Message 7 of 10 (6,425 Views) Sopwith Skizm Recognized Resident Posts: 6 Re: Invisible Prim deletion Options Mark as New Bookmark
I use Firestorm but relogged with Viewer 3 and it made no difference. It was a rez box and when I touch it the rez menu came up, but when I right clicked to edit it, only the land edit came up as if These textures also appear in the texture preview window.) Why invisiprims won't work with deferred rendering Invisiprims work by rendering to the depth buffer (but not the color buffer) before avatars Setting an invisiprim to be shiny will make it appear as a semi-transparent, shiny prim.
Not as dumb as I look Report Inappropriate Content Message 3 of 6 (821 Views) Reply Wolfen Greggan Member Posts: 112 Topics: 25 Kudos: 0 Registered: 07-19-2009 0 Kudos Re: Then try Highlight Transparent though the menus and if it works re-enable things one by one till you find what's messing it up.Good luckETA: May want to try a post in Example Script Below is some simple LSL code for making an invisiprim. I am on a Mac but have been seeing strange artifacts from some transparency, becoming solid, or shimmering dazzle patterns!
Then to return them, just hit the Return Objects button at the top of the list.That's how it works in the main viewers, anyway (1.x and 2.x). I've never used Phoenix, but I'd imagine it's got the same tools. "It's a big universe. Criticism As noted above, invisiprims are primarily used on avatars to hide parts of the avatar mesh.